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A hands-on approach to researching the problem was the foundation for two designs Zaccai and Continuum have done for Herman Miller. In tackling the design for Exclave, they began by creating a project space where they could place, move, and replace all components as needed. They quickly recognized that this flexible approach was the greatest asset to people working together to solve problems and create innovative solutions.

People have always gathered to solve complex problems and generate big ideas. Yet today the stakes are higher, as more organizations rely on innovative thinking for success. Exclave addresses this need by equipping people to be more effective. It’s a thoughtfully cohesive suite of products—from boards that stack, to carts that move them, to tables and rail-hung tools that get everyone involved. Together, these products let people and teams collaborate to develop and share their work more fluidly and spontaneously across the office landscape.

Exclave is a suite of products that complements the work of people collaborating. People can actively adjust Exclave’s highly flexible products to their area and their needs. Everyone in a high-performing team can keep their ideas moving and evolving.

Exclave becomes a spatial ecosystem where people and tools work together across the office landscape for sharing information, socializing ideas, and achieving results that drive profitability. With Exclave, creative thinking that begins in one space can be refined or expanded in another. Whiteboards, tack boards, and lightweight eco boards travel with teams and individuals throughout the day to help preserve and disseminate good ideas.

Designed by

Gianfranco Zaccai

Gianfranco Zaccai was born in Trieste, Italy, and grew up in the U.S. His ties to both countries have always been strong, and after graduating from Syracuse University, one of his first jobs as a designer was for a company in Milan that made clinical diagnostic devices. Gianfranco Zaccai has been thinking about—and working with—healthcare design for several decades. He believes that "designers need to strive for a better kind of better." What does that mean? "The days of prevailing in the marketplace by producing a better thing or a better service—more desirable, easier to use, easier to manufacture or deliver—are passing," he says. "The winners now will be those who provide customers with the best total experience. People want great experiences."

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